Bibliografia

Principal

  • Fundamentals of Game Design: Adams, E. 2010 Adams, E. (2010). Fundamentals of Game Design, 2º Edition, New Riders. Berkeley, CA.
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games: Fullerton, T. 2008 Fullerton, T. (2008). Game Design workshop: A Playcentric Approach to Creating Innovative Games. Burlington, MA: Morgan Kaufmann.
  • The Art of Game Design, a book of lenses: Schell, J. 2008 Schell, J. (2008). The Art of Game Design, a book of lenses, Morgan Kaufman, Elsevier, Amsterdam.
  • “Interactive multimedia experiences in higher education, gaming, augmented and virtual reality, and research”: Gouveia, P., Unterholzer, A., & Lima, L. 2022 Gouveia, P., Unterholzer, A., & Lima, L. (2022). “Interactive multimedia experiences in higher education, gaming, augmented and virtual reality, and research”. Acquiring 21st Century Literacy Skills Through Game-Based Learning (ed: Carol-Ann Lane, Toronto University), Book Series, IGI Global, pp. 180-193.

Secundária

Não foi definida bibliografia secundária