Sumários
Week 11 Tuesday
10 Outubro 2023, 14:00 • Maile Colbert
1. Video in Reaper
2.
Premiere Sound Essentials and exporting an AAF
3.
Importing an AAF into Pro Tools, Pro Tool basics
AAF, video in Reaper,
Audition workshop and exporting an AAF
*there is no good free way to go from omf, aaf, or
xml to a rpp project. There are two translators, both cost money and have no
free trial. So instead, I will show some methods and other programs:
1. sync pop and stems
with video in Reaper (under View, check video)
2. Pro Tools (one month
free trial)
3. Premiere Audio
Workspace and Essential Sound Panel (tutorial in PT)
https://helpx.adobe.com/pt/premiere-pro/using/premiere-essential-sound-panel.html
1. Use of Hildegarde Westerkamp’s work in Gus van Sant films (text below)
2.
Michael Prime bioelectrical sounds:
b. https://www.youtube.com/watch?v=efSXd56gMCg
c. https://www.youtube.com/watch?v=vWKu8eMlLLc
3.
Intro to Performance Art: https://www.youtube.com/watch?v=VGW5_srJESA
4.
Elana Mann, “Hope is a Hammer”: https://www.elanamann.com/project/hope-hammer
5.
Bresson “notes on sound”
New free plug in, binaural sound simulator! https://bedroomproducersblog.com/2018/02/13/free-binaural-vst-sennheiser/
New terms:
Sonification: is the use of non-speech
audio to convey information or perceptualize data.[1] Auditory perception has
advantages in temporal, spatial, amplitude, and frequency resolution that open
possibilities as an alternative or complement to visualization techniques.
For example, the rate of clicking of a Geiger counter (invented in
1908) conveys the level of radiation in the immediate vicinity of the device.
Soundscape ecology:
According
to academic Bernie Krause, soundscape ecology serves as a lens into other fields
including medicine, music, dance, philosophy, environmental studies, etc. (the soundscape).[12][2] Krause sees the soundscape of a given region as the sum of
three separate sound sources (as described by Gage and Krause) defined as
follows:
· Geophony, from the Greek prefix, geo, meaning
earth-related, and phon, meaning sound, is a neologism used
to describe one of three possible sonic components of a soundscape. It relates to the naturally occurring non-biological sounds coming
from different types of habitats, whether marine or terrestrial.[13] Typically, geophony refers to the sounds of
natural forces, such as water, wind, and thunder, occurring in wild, relatively
undisturbed habitats.[14] But geophony is not limited to that narrow
definition since these audio sources can be experienced nearly everywhere the
effects of wind and water are expressed.
·
Biophony is a term introduced by Krause, who in 1998, first began
to express the soundscape in terms of its acoustic sources. The biophony refers
to the collective acoustic signatures generated by all sound-producing
organisms in a given habitat at a given moment. It includes vocalizations that are used for conspecific communication in some cases. Biophony consists
of the Greek prefix, bio, meaning life,
and the suffix, phon, meaning sound,
is a neologism used to describe the collective sound that
vocalizing animals create in each given environment. It explores new
definitions of animal territory as defined by biophony, and addresses changes in density,
diversity, and richness of animal populations. Mapping soundscapes can help to
illustrate possible driving mechanisms and provide a valuable tool for urban
management and planning.[5] However, quantifying biophony across urban
landscapes has proven difficult in the presence of anthrophony, or sounds
generated by humans. The metric percent biophony (PB) can be used to quantify
biophony while avoiding noise bias.[5] The complete absence of biophony or geophony
in a given biome would be expressed as dysphonia (from
the Greek meaning the inability to produce a proper collective voice in this
case). The niche hypothesis (also known as the acoustic niche hypothesis; ANH),[15] an early version of the term biophony,
describes the acoustic bandwidth partitioning process that occurs in still-wild
biomes by which non-human organisms adjust their vocalizations by frequency and time-shifting to compensate
for vocal territory occupied by other vocal creatures. Thus each species
evolves to establish and maintain its own acoustic bandwidth so that its voice
is not masked. For instance, notable examples of clear partitioning and species
discrimination can be found in the spectrograms derived from the biophonic recordings made in most
uncompromised tropical and subtropical rain forests. Additional studies with
certain insects and amphibians tend to confirm the hypothesis.[16][17]
·
Anthropophony is another term introduced by Krause along with colleague,
Stuart Gage. It represents human generated sound from either humans,
themselves, or the electro-mechanical technologies they employ. The term, anthropophony, consisting of the Greek prefix, anthropo,
meaning human, and the suffix, phon,
meaning sound is a neologism used
to describe all sound produced by humans, whether coherent, such as music,
theatre, and language, or incoherent and chaotic such as random signals
generated primarily by electromechanical means.[18][19] Anthropophony is divided into two
sub-categories. Controlled sound, such as music, language, and theatre, and
chaotic or incoherent sound sometimes referred to as noise.[20]
Upcoming:
M.3 - Sound Design for
Image (moving image, installation, performance, soundwalk, sound score, etc.),
due December 1st
*they can
now use whatever programs they would like
M.4 – Final Projects and
Reports (including self-evaluation paragraph)
a. WIP (work in progress)
presentation, December 11th, 12th
b. Final, January 8th, 9th
Week 11 Tuesday
10 Outubro 2023, 11:00 • Maile Colbert
1. Video in Reaper
2.
Premiere Sound Essentials and exporting an AAF
3.
Importing an AAF into Pro Tools, Pro Tool basics
AAF, video in Reaper,
Audition workshop and exporting an AAF
*there is no good free way to go from omf, aaf, or
xml to a rpp project. There are two translators, both cost money and have no
free trial. So instead, I will show some methods and other programs:
1. sync pop and stems
with video in Reaper (under View, check video)
2. Pro Tools (one month
free trial)
3. Premiere Audio
Workspace and Essential Sound Panel (tutorial in PT)
https://helpx.adobe.com/pt/premiere-pro/using/premiere-essential-sound-panel.html
1. Use of Hildegarde Westerkamp’s work in Gus van Sant films (text below)
2.
Michael Prime bioelectrical sounds:
b. https://www.youtube.com/watch?v=efSXd56gMCg
c. https://www.youtube.com/watch?v=vWKu8eMlLLc
3.
Intro to Performance Art: https://www.youtube.com/watch?v=VGW5_srJESA
4.
Elana Mann, “Hope is a Hammer”: https://www.elanamann.com/project/hope-hammer
5.
Bresson “notes on sound”
New free plug in, binaural sound simulator! https://bedroomproducersblog.com/2018/02/13/free-binaural-vst-sennheiser/
New terms:
Sonification: is the use of non-speech
audio to convey information or perceptualize data.[1] Auditory perception has
advantages in temporal, spatial, amplitude, and frequency resolution that open
possibilities as an alternative or complement to visualization techniques.
For example, the rate of clicking of a Geiger counter (invented in
1908) conveys the level of radiation in the immediate vicinity of the device.
Soundscape ecology:
According
to academic Bernie Krause, soundscape ecology serves as a lens into other fields
including medicine, music, dance, philosophy, environmental studies, etc. (the soundscape).[12][2] Krause sees the soundscape of a given region as the sum of
three separate sound sources (as described by Gage and Krause) defined as
follows:
· Geophony, from the Greek prefix, geo, meaning
earth-related, and phon, meaning sound, is a neologism used
to describe one of three possible sonic components of a soundscape. It relates to the naturally occurring non-biological sounds coming
from different types of habitats, whether marine or terrestrial.[13] Typically, geophony refers to the sounds of
natural forces, such as water, wind, and thunder, occurring in wild, relatively
undisturbed habitats.[14] But geophony is not limited to that narrow
definition since these audio sources can be experienced nearly everywhere the
effects of wind and water are expressed.
·
Biophony is a term introduced by Krause, who in 1998, first began
to express the soundscape in terms of its acoustic sources. The biophony refers
to the collective acoustic signatures generated by all sound-producing
organisms in a given habitat at a given moment. It includes vocalizations that are used for conspecific communication in some cases. Biophony consists
of the Greek prefix, bio, meaning life,
and the suffix, phon, meaning sound,
is a neologism used to describe the collective sound that
vocalizing animals create in each given environment. It explores new
definitions of animal territory as defined by biophony, and addresses changes in density,
diversity, and richness of animal populations. Mapping soundscapes can help to
illustrate possible driving mechanisms and provide a valuable tool for urban
management and planning.[5] However, quantifying biophony across urban
landscapes has proven difficult in the presence of anthrophony, or sounds
generated by humans. The metric percent biophony (PB) can be used to quantify
biophony while avoiding noise bias.[5] The complete absence of biophony or geophony
in a given biome would be expressed as dysphonia (from
the Greek meaning the inability to produce a proper collective voice in this
case). The niche hypothesis (also known as the acoustic niche hypothesis; ANH),[15] an early version of the term biophony,
describes the acoustic bandwidth partitioning process that occurs in still-wild
biomes by which non-human organisms adjust their vocalizations by frequency and time-shifting to compensate
for vocal territory occupied by other vocal creatures. Thus each species
evolves to establish and maintain its own acoustic bandwidth so that its voice
is not masked. For instance, notable examples of clear partitioning and species
discrimination can be found in the spectrograms derived from the biophonic recordings made in most
uncompromised tropical and subtropical rain forests. Additional studies with
certain insects and amphibians tend to confirm the hypothesis.[16][17]
·
Anthropophony is another term introduced by Krause along with colleague,
Stuart Gage. It represents human generated sound from either humans,
themselves, or the electro-mechanical technologies they employ. The term, anthropophony, consisting of the Greek prefix, anthropo,
meaning human, and the suffix, phon,
meaning sound is a neologism used
to describe all sound produced by humans, whether coherent, such as music,
theatre, and language, or incoherent and chaotic such as random signals
generated primarily by electromechanical means.[18][19] Anthropophony is divided into two
sub-categories. Controlled sound, such as music, language, and theatre, and
chaotic or incoherent sound sometimes referred to as noise.[20]
Upcoming:
M.3 - Sound Design for
Image (moving image, installation, performance, soundwalk, sound score, etc.),
due December 1st
*they can
now use whatever programs they would like
M.4 – Final Projects and
Reports (including self-evaluation paragraph)
a. WIP (work in progress)
presentation, December 11th, 12th
b. Final, January 8th, 9th
Week 11 Tuesday
10 Outubro 2023, 08:30 • Maile Colbert
1. Video in Reaper
2.
Premiere Sound Essentials and exporting an AAF
3.
Importing an AAF into Pro Tools, Pro Tool basics
AAF, video in Reaper,
Audition workshop and exporting an AAF
*there is no good free way to go from omf, aaf, or
xml to a rpp project. There are two translators, both cost money and have no
free trial. So instead, I will show some methods and other programs:
1. sync pop and stems
with video in Reaper (under View, check video)
2. Pro Tools (one month
free trial)
3. Premiere Audio
Workspace and Essential Sound Panel (tutorial in PT)
https://helpx.adobe.com/pt/premiere-pro/using/premiere-essential-sound-panel.html
1. Use of Hildegarde Westerkamp’s work in Gus van Sant films (text below)
2.
Michael Prime bioelectrical sounds:
b. https://www.youtube.com/watch?v=efSXd56gMCg
c. https://www.youtube.com/watch?v=vWKu8eMlLLc
3.
Intro to Performance Art: https://www.youtube.com/watch?v=VGW5_srJESA
4.
Elana Mann, “Hope is a Hammer”: https://www.elanamann.com/project/hope-hammer
5.
Bresson “notes on sound”
New free plug in, binaural sound simulator! https://bedroomproducersblog.com/2018/02/13/free-binaural-vst-sennheiser/
New terms:
Sonification: is the use of non-speech
audio to convey information or perceptualize data.[1] Auditory perception has
advantages in temporal, spatial, amplitude, and frequency resolution that open
possibilities as an alternative or complement to visualization techniques.
For example, the rate of clicking of a Geiger counter (invented in
1908) conveys the level of radiation in the immediate vicinity of the device.
Soundscape ecology:
According
to academic Bernie Krause, soundscape ecology serves as a lens into other fields
including medicine, music, dance, philosophy, environmental studies, etc. (the soundscape).[12][2] Krause sees the soundscape of a given region as the sum of
three separate sound sources (as described by Gage and Krause) defined as
follows:
· Geophony, from the Greek prefix, geo, meaning
earth-related, and phon, meaning sound, is a neologism used
to describe one of three possible sonic components of a soundscape. It relates to the naturally occurring non-biological sounds coming
from different types of habitats, whether marine or terrestrial.[13] Typically, geophony refers to the sounds of
natural forces, such as water, wind, and thunder, occurring in wild, relatively
undisturbed habitats.[14] But geophony is not limited to that narrow
definition since these audio sources can be experienced nearly everywhere the
effects of wind and water are expressed.
·
Biophony is a term introduced by Krause, who in 1998, first began
to express the soundscape in terms of its acoustic sources. The biophony refers
to the collective acoustic signatures generated by all sound-producing
organisms in a given habitat at a given moment. It includes vocalizations that are used for conspecific communication in some cases. Biophony consists
of the Greek prefix, bio, meaning life,
and the suffix, phon, meaning sound,
is a neologism used to describe the collective sound that
vocalizing animals create in each given environment. It explores new
definitions of animal territory as defined by biophony, and addresses changes in density,
diversity, and richness of animal populations. Mapping soundscapes can help to
illustrate possible driving mechanisms and provide a valuable tool for urban
management and planning.[5] However, quantifying biophony across urban
landscapes has proven difficult in the presence of anthrophony, or sounds
generated by humans. The metric percent biophony (PB) can be used to quantify
biophony while avoiding noise bias.[5] The complete absence of biophony or geophony
in a given biome would be expressed as dysphonia (from
the Greek meaning the inability to produce a proper collective voice in this
case). The niche hypothesis (also known as the acoustic niche hypothesis; ANH),[15] an early version of the term biophony,
describes the acoustic bandwidth partitioning process that occurs in still-wild
biomes by which non-human organisms adjust their vocalizations by frequency and time-shifting to compensate
for vocal territory occupied by other vocal creatures. Thus each species
evolves to establish and maintain its own acoustic bandwidth so that its voice
is not masked. For instance, notable examples of clear partitioning and species
discrimination can be found in the spectrograms derived from the biophonic recordings made in most
uncompromised tropical and subtropical rain forests. Additional studies with
certain insects and amphibians tend to confirm the hypothesis.[16][17]
·
Anthropophony is another term introduced by Krause along with colleague,
Stuart Gage. It represents human generated sound from either humans,
themselves, or the electro-mechanical technologies they employ. The term, anthropophony, consisting of the Greek prefix, anthropo,
meaning human, and the suffix, phon,
meaning sound is a neologism used
to describe all sound produced by humans, whether coherent, such as music,
theatre, and language, or incoherent and chaotic such as random signals
generated primarily by electromechanical means.[18][19] Anthropophony is divided into two
sub-categories. Controlled sound, such as music, language, and theatre, and
chaotic or incoherent sound sometimes referred to as noise.[20]
Upcoming:
M.3 - Sound Design for
Image (moving image, installation, performance, soundwalk, sound score, etc.),
due December 1st
*they can
now use whatever programs they would like
M.4 – Final Projects and
Reports (including self-evaluation paragraph)
a. WIP (work in progress)
presentation, December 11th, 12th
b. Final, January 8th, 9th
Week 12 Monday
9 Outubro 2023, 18:30 • Maile Colbert
simplest way to spatialize your Reaper audio is to use their own plug-in, ReaSurroundPan. It works quite well, just make sure to use headphones. I'm sending two tutorials on it, and I will also add them to the tutorial list:
Part 1: https://www.youtube.com/watch?v=KBLvTttsTaw&t=0s
Part 2: https://www.youtube.com/watch?v=vg28Dok2vqQ
Week 12 Monday
9 Outubro 2023, 18:30 • Maile Colbert
simplest way to spatialize your Reaper audio is to use their own plug-in, ReaSurroundPan. It works quite well, just make sure to use headphones. I'm sending two tutorials on it, and I will also add them to the tutorial list:
Part 1: https://www.youtube.com/watch?v=KBLvTttsTaw&t=0s
Part 2: https://www.youtube.com/watch?v=vg28Dok2vqQ