Sumários

Week 12 Monday

9 Outubro 2023, 18:30 Maile Colbert

simplest way to spatialize your Reaper audio is to use their own plug-in, ReaSurroundPan. It works quite well, just make sure to use headphones. I'm sending two tutorials on it, and I will also add them to the tutorial list:

 


Part 1: https://www.youtube.com/watch?v=KBLvTttsTaw&t=0s

 

Part 2: https://www.youtube.com/watch?v=vg28Dok2vqQ


Week 12 Tuesday

3 Outubro 2023, 14:00 Maile Colbert

-Graphic and Visual Scores, explanation, examples, performances of:

https://www.theguardian.com/music/gallery/2013/oct/04/graphic-music-scores-in-pictures

https://schoolofnoise.com/global-graphic-score-project/what-are-graphic-scores/






Michael Snow Corpus Callosum (2002)

            - *Corpus Callosum is a 2002 experimental Canadian film directed by Michael Snow. The title is a reference to the part of the brain which was once thought to have been home to the human soul, and which scientifically passes messages between the two hemispheres. The Corpus Callosum of the film refers to the mysterious space between illusion and reality

 

            - Writes Michael Snow: "The corpus callosum is a central region of tissue in the human brain which passes 'messages' between the two hemispheres. *Corpus Callosum, the film (or tape, or projected light work), is constructed of, de-picts, creates, examines, presents, consists of, and is, 'betweens.' Between beginning and ending, between 'natural' and 'artificial,' between fiction and fact, between hearing and seeing, between 1956 and 2002. It's a tragi-comedy of the cinematic variables. *Corpus Callosum juxtaposes or counterpoints a realism of normal metamorphosis (two extreme examples: pregnancy, explosions) in believable, 'real' interior spaces with 'impossible' shape changes (some made possible with digital animation). First the camera, then we in the audience, observe the observations of the 'real' people depicted in the obviously staged situations. What we see and what they 'see' is involved in shifting modes of belief. There seem to be (though there is no narrative) a Hero and Heroine. However, from scene to scene they are different people costumed identically or altered electronically. 

            The sound - electronic like the picture - is also a continuous metamorphosis and as the film's «nervous system,» is as important to the film as the picture. Or: the sound and the picture are two hemispheres joined by the artist.

*Corpus Callosum is resolutely «artificial,» it not only wants to convince, but also to be a perceived pictorial and musical phenomenon.

Two propositions: Video is a sense, not «optical.» Video has an inherent instability, alterability and melleability. With digital anmation one can change shapes pixel by pixel, something that was not possible with film.

The «effects» in * Corpus Callosum were consructed by computer animation using Houdini, a software by a team led by Greg Hermanovic, who was the animation consultant for the film.

https://www.youtube.com/watch?v=eXKvV6XzsTY 

            Wavelength: it was filmed over one week in December 1966 and edited in 1967,[2] and is an example of what film theorist P. Adams Sitney describes as "structural film",[3] calling Snow "the dean of structural filmmakers."[4] Around the end, one can hear what sound like police sirens, but could just as well be a part of the musical score, a distinct piece of minimalist music that pairs tones at random. These tones shift in frequency (and in "wavelength"), becoming higher-pitched as the camera further analyzes the space of the anonymous apartment. What begins as a view of the full apartment zooms (the zoom is not precisely continuous as the camera does change angle slightly, noticeably near the very end) and changes focus slowly across the forty-five minutes, only to stop and come into perfect focus on a photograph of the sea on the wall. The film ends with the camera going completely out of focus and fading to white, as the soundtrack finally raises to a pitch too high to be heard.

https://www.youtube.com/watch?v=963PSjAHo48 

 

-MDA free plugins bundle and Shepard Tone generator: https://sourceforge.net/projects/mda-vst/ 



Lab Time: They can work on their projects, have individual help, and also workshops with Pro Tools or Premiere Sound Essentials, or Audacity

 

M.3 - Sound Design for Image (moving image, installation, performance, soundwalk, sound score, etc.), due December 1st

*they can now use whatever programs they would like

 

M.4 – Final Projects and Reports (including self-evaluation paragraph)

 

a.     WIP (work in progress) presentation, December 11th, 12th

b.     Final presentations, January 8th, 9th


Week 12 Tuesday

3 Outubro 2023, 11:00 Maile Colbert

-Graphic and Visual Scores, explanation, examples, performances of:

https://www.theguardian.com/music/gallery/2013/oct/04/graphic-music-scores-in-pictures

https://schoolofnoise.com/global-graphic-score-project/what-are-graphic-scores/






Michael Snow Corpus Callosum (2002)

            - *Corpus Callosum is a 2002 experimental Canadian film directed by Michael Snow. The title is a reference to the part of the brain which was once thought to have been home to the human soul, and which scientifically passes messages between the two hemispheres. The Corpus Callosum of the film refers to the mysterious space between illusion and reality

 

            - Writes Michael Snow: "The corpus callosum is a central region of tissue in the human brain which passes 'messages' between the two hemispheres. *Corpus Callosum, the film (or tape, or projected light work), is constructed of, de-picts, creates, examines, presents, consists of, and is, 'betweens.' Between beginning and ending, between 'natural' and 'artificial,' between fiction and fact, between hearing and seeing, between 1956 and 2002. It's a tragi-comedy of the cinematic variables. *Corpus Callosum juxtaposes or counterpoints a realism of normal metamorphosis (two extreme examples: pregnancy, explosions) in believable, 'real' interior spaces with 'impossible' shape changes (some made possible with digital animation). First the camera, then we in the audience, observe the observations of the 'real' people depicted in the obviously staged situations. What we see and what they 'see' is involved in shifting modes of belief. There seem to be (though there is no narrative) a Hero and Heroine. However, from scene to scene they are different people costumed identically or altered electronically. 

            The sound - electronic like the picture - is also a continuous metamorphosis and as the film's «nervous system,» is as important to the film as the picture. Or: the sound and the picture are two hemispheres joined by the artist.

*Corpus Callosum is resolutely «artificial,» it not only wants to convince, but also to be a perceived pictorial and musical phenomenon.

Two propositions: Video is a sense, not «optical.» Video has an inherent instability, alterability and melleability. With digital anmation one can change shapes pixel by pixel, something that was not possible with film.

The «effects» in * Corpus Callosum were consructed by computer animation using Houdini, a software by a team led by Greg Hermanovic, who was the animation consultant for the film.

https://www.youtube.com/watch?v=eXKvV6XzsTY 

            Wavelength: it was filmed over one week in December 1966 and edited in 1967,[2] and is an example of what film theorist P. Adams Sitney describes as "structural film",[3] calling Snow "the dean of structural filmmakers."[4] Around the end, one can hear what sound like police sirens, but could just as well be a part of the musical score, a distinct piece of minimalist music that pairs tones at random. These tones shift in frequency (and in "wavelength"), becoming higher-pitched as the camera further analyzes the space of the anonymous apartment. What begins as a view of the full apartment zooms (the zoom is not precisely continuous as the camera does change angle slightly, noticeably near the very end) and changes focus slowly across the forty-five minutes, only to stop and come into perfect focus on a photograph of the sea on the wall. The film ends with the camera going completely out of focus and fading to white, as the soundtrack finally raises to a pitch too high to be heard.

https://www.youtube.com/watch?v=963PSjAHo48 

 

-MDA free plugins bundle and Shepard Tone generator: https://sourceforge.net/projects/mda-vst/ 



Lab Time: They can work on their projects, have individual help, and also workshops with Pro Tools or Premiere Sound Essentials, or Audacity

 

M.3 - Sound Design for Image (moving image, installation, performance, soundwalk, sound score, etc.), due December 1st

*they can now use whatever programs they would like

 

M.4 – Final Projects and Reports (including self-evaluation paragraph)

 

a.     WIP (work in progress) presentation, December 11th, 12th

b.     Final presentations, January 8th, 9th


Week 12 Tuesday

3 Outubro 2023, 08:30 Maile Colbert

-Graphic and Visual Scores, explanation, examples, performances of:

https://www.theguardian.com/music/gallery/2013/oct/04/graphic-music-scores-in-pictures

https://schoolofnoise.com/global-graphic-score-project/what-are-graphic-scores/






Michael Snow Corpus Callosum (2002)

            - *Corpus Callosum is a 2002 experimental Canadian film directed by Michael Snow. The title is a reference to the part of the brain which was once thought to have been home to the human soul, and which scientifically passes messages between the two hemispheres. The Corpus Callosum of the film refers to the mysterious space between illusion and reality

 

            - Writes Michael Snow: "The corpus callosum is a central region of tissue in the human brain which passes 'messages' between the two hemispheres. *Corpus Callosum, the film (or tape, or projected light work), is constructed of, de-picts, creates, examines, presents, consists of, and is, 'betweens.' Between beginning and ending, between 'natural' and 'artificial,' between fiction and fact, between hearing and seeing, between 1956 and 2002. It's a tragi-comedy of the cinematic variables. *Corpus Callosum juxtaposes or counterpoints a realism of normal metamorphosis (two extreme examples: pregnancy, explosions) in believable, 'real' interior spaces with 'impossible' shape changes (some made possible with digital animation). First the camera, then we in the audience, observe the observations of the 'real' people depicted in the obviously staged situations. What we see and what they 'see' is involved in shifting modes of belief. There seem to be (though there is no narrative) a Hero and Heroine. However, from scene to scene they are different people costumed identically or altered electronically. 

            The sound - electronic like the picture - is also a continuous metamorphosis and as the film's «nervous system,» is as important to the film as the picture. Or: the sound and the picture are two hemispheres joined by the artist.

*Corpus Callosum is resolutely «artificial,» it not only wants to convince, but also to be a perceived pictorial and musical phenomenon.

Two propositions: Video is a sense, not «optical.» Video has an inherent instability, alterability and melleability. With digital anmation one can change shapes pixel by pixel, something that was not possible with film.

The «effects» in * Corpus Callosum were consructed by computer animation using Houdini, a software by a team led by Greg Hermanovic, who was the animation consultant for the film.

https://www.youtube.com/watch?v=eXKvV6XzsTY 

            Wavelength: it was filmed over one week in December 1966 and edited in 1967,[2] and is an example of what film theorist P. Adams Sitney describes as "structural film",[3] calling Snow "the dean of structural filmmakers."[4] Around the end, one can hear what sound like police sirens, but could just as well be a part of the musical score, a distinct piece of minimalist music that pairs tones at random. These tones shift in frequency (and in "wavelength"), becoming higher-pitched as the camera further analyzes the space of the anonymous apartment. What begins as a view of the full apartment zooms (the zoom is not precisely continuous as the camera does change angle slightly, noticeably near the very end) and changes focus slowly across the forty-five minutes, only to stop and come into perfect focus on a photograph of the sea on the wall. The film ends with the camera going completely out of focus and fading to white, as the soundtrack finally raises to a pitch too high to be heard.

https://www.youtube.com/watch?v=963PSjAHo48 

 

-MDA free plugins bundle and Shepard Tone generator: https://sourceforge.net/projects/mda-vst/ 



Lab Time: They can work on their projects, have individual help, and also workshops with Pro Tools or Premiere Sound Essentials, or Audacity

 

M.3 - Sound Design for Image (moving image, installation, performance, soundwalk, sound score, etc.), due December 1st

*they can now use whatever programs they would like

 

M.4 – Final Projects and Reports (including self-evaluation paragraph)

 

a.     WIP (work in progress) presentation, December 11th, 12th

b.     Final presentations, January 8th, 9th


Week 13 Monday

2 Outubro 2023, 18:30 Maile Colbert

text to speech, sonification, geophones, and Shepard Tones

 

            -Andrea Polli on sonification: https://vimeo.com/8419919

 

Listening to the Earth:
As has been seen in recent Hurricane disasters, many lives can depend on the interpretation of global information. Developing a language or series of languages for communicating this mass of data must evolve, and part of that evolution must include the work of artists. The interpretation and presentation of data using sound is part of a growing movement in what is called data sonification. Like its more popular counterpart, data visualization, sonification transforms data in an attempt to communicate meaning. Andrea Polli presents her sonification research interpreting actual and simulated data that describe local and global climates.

Andrea Polli is a digital media artist living in New Mexico. Her work addresses issues related to science and technology in contemporary society. She is interested in global systems, the real time interconnectivity of these systems, and the effect of these systems on individuals. Polli's work with science, technology and media has been presented widely in over 100 presentations, exhibitions and performances internationally, has been recognized by numerous grants, residencies and awards including UNESCO. Her work has been reviewed by the Los Angeles Times, Art in America, Art News, NY Arts and others. She has published two book chapters, several audio CDs, DVDs and many papers in print including MIT Press and Cambridge University Press journals.

She currently works in collaboration with atmospheric scientists to develop systems for understanding storm and climate through sound (called sonification). Recent projects include: a spatialized sonification of highly detailed models of storms that devastated the New York area; a series of sonifications of climate in Central Park; and a real-time multi-channel sonification and visualization of weather in the Arctic. She has exhibited, performed, and lectured nationally and internationally and recently spent seven weeks in Antarctica on a National Science Foundation funded project.
90degreessouth.org

As a member of the steering committee for New York 2050, a wide-reaching project envisioning the future of the New York City region, she worked with city planners, environmental scientists, historians and other experts to look at the impact of climate on the future of human life both locally and globally.

She has received a Master of Fine Arts in Time Arts from the School of the Art Institute of Chicago and in 2000, she was voted Teacher of the Year at Columbia College in Chicago in recognition of her work connecting students to the wider community through collaborative projects. These projects included performances and exhibitions at the Chicago Museum of Contemporary Art and a large scale public art project connecting 5 neighborhood arts organizations with live web streaming, an exhibition at the Chicago Cultural Center and six billboards. Pause. was featured as the Millennium Community Artwork for Illinois and funded by The Mid Atlantic Arts Council and Ameritech.

Polli is currently an Associate Professor in Fine Arts and Engineering at The University of New Mexico and Director of the Interdisciplinary Film and Digital Media Program at the University. From 2005-2008 she served as the Director of the Integrated Media Arts Masters of Fine Arts Program at Hunter College/CUNY. She is co-chair of the Leonardo Education Forum, an affiliate of the MIT Press and the College Art Association of America (CAA) that promotes the advancement of research and academic scholarship at the intersections of art, science, and technology and co-chair of the New York Society for Acoustic Ecology, a multi-disciplinary group exploring the urban sound environment and a chapter of the American and World Forums for Acoustic Ecology.

 

Martin Arnold - Passsage À L'Acte 1993

            - passage a l'acte (1993) makes a simple breakfast scene from To Kill a Mockingbird look like a surrealist nightmare. The 1950s family is the target here. Those who know the film will recognize the characters as a father, his two kids, and a neighbor woman, but the film transforms them into a crazed version of the postwar family. While "Mother" sits with a frozen smile and Father (Gregory Peck) reads the paper, sonny boy gets up from the table and opens and closes the screen door repeatedly. The slamming of the door sounds like gunfire, hinting at an unnamed aggression occurring somewhere just outside this sacred space of the '50s home and perhaps at disturbing forces at work within this family. Arnold's exploitation of these characters is pitiless; like an evil puppeteer he repeats a shot of Gregory Peck screaming words and parts of words to stultifying effect, while the son twitches back and forth with some unknowable frustration and the daughter makes gutteral noises that attain a kind of robot rhythm.

https://www.youtube.com/watch?v=93-G6EYnJO4 

 

score: https://nihilsentimentalgia.com/2013/02/20/%E2%94%90-martin-arnolds-politics-of-representation-%E2%94%94/ 



Sonic Pavilion, Doug Aitken

 

            - a permanent architecture and sound installation, ‘sonic pavilion’, where visitors are invited to listen to the sounds of the earth turning. visitors enter the site-specific ‘sonic pavilion’ to find a hole in its center, running 700 feet deep down below the earth. geologic microphones capture the live sounds of the earth turning and the tectonic plates shifting — ‘geology in motion,’ aitken describes. these impressions are played aloud in real time inside the empty space, forming a continuous and constantly-changing sequence of sounds rich in frequencies and textures. reverberating throughout the site, these sounds generate a sense of equivalence between the audio experience and visitors’ relationship to the surrounding landscape. the curved glass exterior of ‘sonic pavilion’ creates an optical distortion that visually blurs everything except what is directly in front of the viewer. within the context of the rainforest, the prism-like architecture of the installation synchronizes with the live audio to create a living artwork, and a place for introspection.